#ifndef TOWERS_H_
# define TOWERS_H_

# include <stdio.h>
# include <stdlib.h>
# include "../gametypes.h"

void        add_to_tow_list(e_tow type, s_object *object, int pos[]);
void        del_from_tow_list(int id, s_object *object);
void        print_tow_list(s_object *object);

#endif /* !TOWERS_H_ */
